Articulated
Cab and Trailer An articulated vehicle is comprised of two parts: the cab and the trailer.
The front part of the articulated vehicle is referred to as the cab. The rear part of the articulated vehicle is referred to as the trailer.
The cab and trailer are connected by a hitch.
Arming an Articulated vehicle When arming an articulated vehicle with a weapon, the player must declare whether that weapon is mounted on the cab or the trailer.
When measuring range, place the shooting template touching either the cab or the trailer, depending on where the weapon is mounted.
Pivoting an Articulated vehicle When pivoting an articulated vehicle, for example when resolving a Spin, pivot both cab and trailer together as a single fixed object around its shared centre point.
Jackknife If an articulated vehicle suffers a flip, do not resolve the flip and instead resolve a jacknife:
1. Swing Trailer: The player to the left hinges the trailer into any position they like, without disconnecting or overlapping the cab and trailer. This creates a Collision Window.
2. Pivot Vehicle: The player to the left then pivots the articulated vehicle to face any direction. This creates a Collision Window.
3. Crunch: The articulated vehicle then performs and 4D6 attack against itself that cannot be Evaded.
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Airborne
This vehicle ignores non-tall obstructions, dropped weapons and terrain at all times, exept when checking for Cover, and when targeting other vehicles in its Attack Step.
Other vehicles ignore this vehicle at all times, except that other vehicles may taget this vehicle during their Attack Steps. This vehicle cannot be involved in Collisions.
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Airwolf
At the start of this vehicle's activation, this vehicle may gain 2 Hazard Tokens to make a single pivot about its centre point, up to 90 degrees.
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All Terrain
This vehicle may ignore the penalties for rough and treacherous surfaces.
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Bombs Away
When purchasing weapons for this vehicle, this vehicle may count dropped weapons as requiring 0 build slots.
This vehicle may attack with any number of dropped weapons in a single Attack Step.
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Downers
When this vehicle is involved in a Collision during its activation in which it declares a Smash Attack, the target vehicle does not gain any Hazard Tokens from the Collision and instead discards 2 Hazard Tokens.
Then reduce the target vehicle's Crew Value by 1, until the end of the Gear Phase.
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Full Throttle
This vehicle considers the Long Straight movement template to be permitted in any Gear. The Long Straight is not considered either Hazardous or Trivial in any Gear.
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Infuriating Jingle
Vehicles that target this vehicle with a Smash Attack during a Collision gain no Hazard Tokens during step 6 of the Collision resolution.
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Jet Engine
A vehicle witha jet engine counts as having a Nitro Booster with infinite Ammo Tokens. This means this vehicle automatically Explodes when it is Wrecked.
A vehicle with a jet engine must use Nitro Booster every time it activates.
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Pivot
At the start of this vehicle's activation, if this vehicle's current Gear is 1, this vehicle may make a pivot about its centre to face any direction.
This pivot cannot cause a Collision and cannot leave this vehicle touching an obstruction.
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Ponderous
Ponderous vehicles are inexorable, unable to manoeuvre easily but also hard to shift from their current course once they are rolling.
Tanker Anchor: At the start of its activation, a Ponderous vehicle may gain 1 Hazard Token to skip its Movement Step. The massive vehicle then increase its current Gear by 1.
Slides: When a Ponderous vehicle resolves a Slide result, it must ignore the Slide template: do not place it. Each Slide result provides a Hazard Token as normal.
Wipeouts: When a Ponderous vehicle suffers a Wipeout, the player to the left does not pivot it during the final step of the Wipeout process. Leave it in its current orientation.
War Rig Wipeout When a War Rig suffers a Wipeout, a failed Flip check results in a Jackknife, rather than a Flip (because it is articulated), and it doesn't get pivoted at the end of the Wipeout (because it is Ponderous).
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Restricted
Some vehicle types are restricted. Helicopters and Tanks cannot be purchased as standard. Only teams with an appropriate Sponsor Perk may purchase those vehicle types.
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Roll Cage
When this vehicle suffers a Flip, this vehicle may choose to ignore the 2 hits recieved from the Flip.
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Slip Away
If this vehicle is targeted with a Tailgate or T-Bone Smash Attack, and this vehicle declares Evade as its reaction, this vehicle may perform a free activation immediately after the active vehicle completes its activation.
This free activation does not count as the vehicle's activation this Gear Phase
Use of the Slip Away rule can allow this vehicle to activate twice in a row, twice in one Gear Phase, or once in a Gear Phase that it does not qualify to activate in (and it might then change Gear and qualify late in that phase).
Friendly vehicles can trigger this effect.
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Turret
This vehicle may count one weapon as turret-mounted without paying for the upgrade.
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Up and Over
During this vehicle's Movement Step, after resolving a Collision with an obstruction of a lower weight class, this vehicle may declare that it is going "Up and Over".
If it does, it may ignore the obstruction for the remainder of its Movement Step, as it drives right over the top of it.
This vehicle cannot use this ability to ignore another vehicle with the Up and Over special rule.
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Uppers
If this vehicle is involved in a Collision in which both vehicles declare an Evade, both vehicles must declare a single change Gear up immediately after the Collision is resolved (gaining a Hazard Tokens as normal).
If either vehicle is already at its max Gear, the change of Gear does not effect that vehicle's current Gear, but that vehicle does get a Hazard Token.
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