Crew Weapons


Weapon Name Range Attack Dice Special Rules Build Slot Cost Cost
Handgun Medium 1D6 Crew Fired - -
Blunderbuss Small Burst 2D6 Crew Fired, Splash - 2
Gas Grenades Medium 1D6 Crew Fired, Blitz, Indirect, Ammo 5 - 1
Grenades Medium 1D6 Crew Fired, Blitz, Indirect, Blast, Ammo 5 - 1
Magnum Double 1D6 Crew Fired, Blast - 3
Molotov Cocktails Medium 1D6 Crew Fired, Blitz, Indirect, Fire, Ammo 5 - 1
Shotgun Long * Crew Fired - 4
Steel Nets Short 3D6 Crew Fired, Blast - 2
Submachine Gun Medium 3D6 Crew Fired - 5

Crew Fired

A weapon that is Crew Fired benefits from a 360-degree Arc of Fire and does not need to declare a facing when purchased.

Gas Grenades

If this weapon scores one or more un-cancelled hits on the target, instead of causing damage, reduce the target's Crew Value by 1 for each un-cancelled hit, to a minimum of 0, until the end of the Gear Phase.

Steel Nets

This weapon's hits do not cause damage. Hits will add Hazard Tokens as a result of the Blast special rule as normal.

Shotgun

When attacking with this weapon, roll 3D6 attack dice if the target is within Short Range, 2D6 attack dice if the target is within Medium Range, and 1D6 attack dice if the target is within Long Range.