Collisions


Orientation Smash Attack Dice
Head On Sum of Current Gears. Each vehicle uses their current Gear plus the other participant's current Gear.
T-Bone Vehicle's own Current Gear.
Tailgate Difference in Current Gears: Each vehicle uses the faster participant's Current Gear minus the slower participant's Current Gear, to a minimum of zero.

Head On

If the point of contact on both the vehicles is along their front edge, then the orientation of the Collision is Head-On.

T-Bone

If the point of contact on either vehicle is along its side edge, then the orientation of the Collision is a T-Bone.

Tailgate

If the point of contact on either vehicle is along the rear edge, then the orientation of the Collision is a Tailgate. If the orientation of the Collision is a Tailgate and the vehicle for which the point of contact is on the rear edge (the "front" vehicle) is in a higher Current Gear that the other vehicle, both vehicles must declare Evade as their reaction, as the front vehicle is moving away too fast for the other vehicle to ram it.

Smash Attack Weight Difference
1 Class Heavier +2 attack dice
2 Classes Heavier +4 attack dice
1 Class Lighter -1 attack die
2 Classes Lighter -2 attack dice

Hazards

• All vehicles involved in a Collision gains 2 Hazard Tokens.
• If both participants in the Collision choose evade as their reaction, then all vehicles involved in the Collision gain 1 Hazard Token instead.